Hey everyone! 👋
Standard card sliders can feel predictable, so I built something with a tactile edge: Unwoven Carousel.
It uses custom WebGL shaders to unravel image edges into fluid, organic threads as they drift across the screen—blending dynamic motion with smooth momentum flinging.
GPU Ribbon Shaders: Edge deconstruction physics running at 60 FPS.
Tactile Physics: Natural inertia, momentum drag, and fling mechanics.
Lightweight Performance: Built-in memory budgeting and smart texture downsizing.
Fully Configurable: Tweak ribbon density, tear zones, flutter intensity, gap, radius, and autoplay drift.
Canvas Ready: Works seamlessly in the Framer editor with reduced-motion support.
Ideal for fashion lookbooks, studio portfolios, and high-impact hero sections.
Paste in your images and dial in the physics right from the properties panel. Excited to see how you use it! 🧵✨
Hey everyone! 👋
Standard card sliders can feel predictable, so I built something with a tactile edge: Unwoven Carousel.
It uses custom WebGL shaders to unravel image edges into fluid, organic threads as they drift across the screen—blending dynamic motion with smooth momentum flinging.
GPU Ribbon Shaders: Edge deconstruction physics running at 60 FPS.
Tactile Physics: Natural inertia, momentum drag, and fling mechanics.
Lightweight Performance: Built-in memory budgeting and smart texture downsizing.
Fully Configurable: Tweak ribbon density, tear zones, flutter intensity, gap, radius, and autoplay drift.
Canvas Ready: Works seamlessly in the Framer editor with reduced-motion support.
Ideal for fashion lookbooks, studio portfolios, and high-impact hero sections.
Paste in your images and dial in the physics right from the properties panel. Excited to see how you use it! 🧵✨