What if your Framer background behaved like liquid metal?
I built Ferrofluid Background, a procedural WebGL component that creates a magnetic ferrofluid surface with:
๐งฒ Dynamic magnetic spikes
๐ฑ Cursor interaction
โจ Metallic reflections
๐ Fluid motion
๐จ Multiple visual presets
โก Performance-conscious rendering
๐ฑ Responsive WebGL rendering
Designed to work directly inside Framer with everything exposed through Property Controls.

What if your Framer background behaved like liquid metal?
I built Ferrofluid Background, a procedural WebGL component that creates a magnetic ferrofluid surface with:
๐งฒ Dynamic magnetic spikes
๐ฑ Cursor interaction
โจ Metallic reflections
๐ Fluid motion
๐จ Multiple visual presets
โก Performance-conscious rendering
๐ฑ Responsive WebGL rendering
Designed to work directly inside Framer with everything exposed through Property Controls.
